UI/UX Designer
Sanabil Studio is a venture builder that blends industry expertise, technology, and startup know-how to turn bold ideas into real businesses. We take concepts from zero to launch, and when a venture proves its potential, we back it with seed funding and hands-on support to help it scale.
We are looking for a UI/UX designer to shape the look, feel, and usability of products across our portfolio of early-stage ventures, working through the full design lifecycle, from research and ideation to polished, production-ready interfaces.
THE ROLE What you'll own here.
Design end-to-end user experiences, from low-fidelity wireframes to high-fidelity UI ready for development
Translate product requirements and business goals into intuitive, user-centric designs
Create and maintain design systems, components, and UI libraries across ventures
Conduct or support user research, interviews, and usability testing
Collaborate closely with product and engineering teams to ship functional, accessible interfaces
Advocate for clean UX practices and ensure every design decision is backed by reasoning or data.
Rapidly iterate on prototypes based on feedback from users and internal teams. 08-Maintain and organize Figma files and documentation for clean, minimal-rework handoffs.
What You'll Work With: Design: Figma, FigJam, Miro; Prototyping: Figma, Principle, Lottie; Collaboration: Notion, Slack, Jira; Bonus: Webflow, Framer, or basic HTML/CSS knowledge
THE PROFILE You're probably a fit if…
You have 4-6 years of hands-on experience designing digital products across mobile and web
Your portfolio shows both your UX process and your final UI, not just pretty screens
You're comfortable turning rough, ambiguous ideas into tangible, testable interfaces.
You have a solid grasp of UX principles, interaction design, accessibility, and usability.
You give and receive feedback well, and you iterate without taking it personally.
You proactively take charge of the end-user experience, addressing issues without waiting for instructions.
Bonus: exposure to Webflow, Framer, or basic front-end knowledge that helps you collaborate better with engineers
THE ENVIRONMENT: What working here actually looks like.
Multi-Venture Focus: You’ll typically dive into one or two ventures at a time, tackling real user problems while applying lessons across the Sanabil Studio ecosystem - no shallow work, just meaningful impact.
No Bureaucracy, Just Building: You’ll operate in a small, fast-moving team where your ideas carry weight and shipping valuable products is the shared goal - clear paths, no red tape.
A Design Community You Won’t Find Elsewhere: You’ll collaborate with talented designers, PMs, and tech leaders across the studio, learning and growing in a community, not in isolation.
What You Get From Us
Competitive pay: A package that reflects your experience and the market.
Premium gear, day one: Everything you need to hit the ground running, set up and ready before your first morning.
Mentorship that matters: Individual career development from people who’ve actually built and scaled ventures.
Venture upside: The chance to join spin-off teams as they grow – not just watch from the sidelines.
An accelerated curve: You’ll learn more here in 12 months than most roles offer in three years.
- Department
- Product
- Role
- Design Manager